Friday, November 10, 2006

jd-osity


I have been pretty busy at work lately and I've been using my spare time to cut code, so I haven't been blogging much. Unlike some people who write useful code in their spare time, I like to solve problems that other people have solved in much smarter ways. Recently I've been working on a radiosity rendering engine. Unlike most modern radiosity engines, I don't rely on anything apart from my CPU. Most people these days do radiosity in almost-real-time using lots of neat GPU (graphics card) tricks. I'm a bit of an old fuddy duddy, and like to do things the hard way and am shooting for real time without any GPU tricks. So far I have got the code to almost work right. After I clean up a few kinks I'll start optimizing (beyond the simple tricks I'm currently using).

I'm keeping a scatch pad at i2pi

1 Comments:

Anonymous Anonymous said...

test movie 3 - shader fuck up

This one, in my view, is the best. love it. just needs some audio sense.....

7:22 PM  

Post a Comment

Subscribe to Post Comments [Atom]

<< Home